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[01-A] SOLOVERSE - CRAZY 8’s

[DEFINITIONS RULEBOOK] • 👥 Ages 7+, 3-10 Players • v14.0.0

CORE GAME COLOURED SETS

For architectural continuity across the card vault platform, these are the visual engine indicators for the 6 core deck colours referenced throughout this rulebook :

Steel Core Set Game Preview
Steel (Dark Blue Base Set Frame Layout)
Stinger Core Game Set Preview
Stinger (Yellow Base Set Frame Layout)
Toxin Core Game Set Preview
Toxin (Dark Green Base Set Frame Layout)
Poison Core Game Set Preview
Poison (Dark Purple Base Set Frame Layout)
Venom Core Game Set Preview
Venom (Red Base Set Frame Layout)
Carbon Core Extension Set Preview
Carbon (Orange Base Set Frame Layout)

FUNCTIONS OF THE CORE GAME’S ACTION CLASS CARDS:

DRAW +2 [x 12]:

Action Class | Single Targeting | Stackable | 2 x each: Steel, Poison, Venom, Carbon, Stinger & Toxin
Draw +2
Draw +2 Card Blueprint Component
COMPATIBILITY NOTE: CANNOT Stack with the Chaos Draw +4 Chaos Card [see: Apocalypse Expansion for options here] .

REVERSE [x 12]:

Action Class | Group Targeting | 2 x each: Steel, Poison, Venom, Carbon, Stinger & Toxin
Reverse
Reverse Card Blueprint Component
COMPATIBILITY NOTE: Compatible with all Reverse Symbol Cards [e.g.: the Pure Chaos Reverse or Chaos Draw +4 Reverse] .
2 PLAYER GAME NOTE: Reverse’s Effect no longer works; however, You CAN still match its Symbol .

FUNCTIONS OF THE CORE GAME, CORE EXTENSION & CORE BOOSTER PACK’S NORMAL CLASS CHAOS CARDS:

*BADGE COLLECTOR [x 3]:

Normal Class | Self Targeting
Badge Collector
Badge Collector Card Template Placeholder
Play to the side of the Discards.
  1. 1. Discard a Minimum of 3 Differently Coloured Cards [one for any of the Coloured Sets]. Then place this Card on top of the Discards.
  2. 2. Choose a Colour to continue.

*BLACK HOLE [x 2]:

Normal Class | Group Targeting
Black Hole
Black Hole Card Template Placeholder
Play to the side of the Discards.
  1. 1. All Players in Play Order Discard all Their Hand Cards.
  2. COMPATIBILITY NOTE: You CANNOT Discard any SOL/OVE/RSE Cards from the Singularity Expansion.
  3. 2. The User now Deals 5 Cards to each Player. Then place this Card on top of the Discards.
  4. 3. Choose a Colour to continue.
CANNOT be Countered.

CHAOS DRAW +4 [x 3]:

Normal Class | Single & Group Targeting | Stackable
Acts as Draw +4 & Pure Chaos.
Chaos Draw +4
Chaos Draw +4 Card Template Placeholder
  1. 1. The next Player MUST Draw 4 Cards and Skip Their Turn or Respond in Kind [passing Stacked Effects onto the next Player].
  2. 2. Choose a Colour to continue.
CANNOT be used as a Pure Chaos Card.
COMPATIBILITY NOTE: Incompatible with Draw +2 Action Class Cards.
RESTRICTION: You CAN only play this Card legally if You do NOT have a playable Coloured Card that matches what's in play, or by Responding in Kind.
EXAMPLE: The Card in Play is a Blue 2. The User CANNOT possess any Blue or any Coloured 2 to legally play a Chaos Draw +4.

CHALLENGE NOTES:

  1. 1. You may Challenge a Player when You think they have charged You Draw +4 while having a matching Coloured Card [excluding Responding in Kind].
  2. NOTE: You CAN only Challenge or Respond in Kind… NOT both.
  3. 2. The Challenged Player MUST now show You Their entire Hand privately.
  4. 3. Once a Challenge is issued, the Player in the wrong will be charged an additional 2 Cards on top of the 4 Cards originally needed to be Drawn:
    • a. If the User was guilty [i.e.: they played it while possessing a matching Coloured Card], they MUST Draw a total of 6 Cards instead of the Challenger.
    • b. If the User was innocent [i.e.: they played it without possessing a matching Coloured Card], the Challenger MUST Draw a total of 6 Cards.
Challenges CANNOT be Countered.
TIP: “The additional 2 Card penalty for a failed Challenge is a small price to pay to see what they have up Their sleeve...”

CHAOS DRAW +4 REVERSE [x 3]:

Normal Class | Single & Dual Group Targeting | Stackable
Acts as Draw +4, Reverse & Pure Chaos.
Chaos Draw +4 Reverse
Chaos Draw +4 Reverse Card Template Placeholder
  1. 1. The Direction of Play Reverses.
  2. 2. The previous Player MUST Draw 4 Cards and Skip Their Turn or Respond in Kind.
  3. 3. Choose a Colour to continue.
CANNOT be used as a Pure Chaos Card.
MUST use Reverse Effect.
2 PLAYER GAME NOTE: The Reverse’s Effect no longer works; however, You CAN still match its Symbol after the Draw Effect has been Resolved.

CHAOS DRAW +4 SKIP [x 3]:

Normal Class | Dual Single & Group Targeting | Stackable
Acts as Draw +4, Skip & Pure Chaos.
Chaos Draw +4 Skip
Chaos Draw +4 Skip Card Template Placeholder
  1. 1. The next Player’s Turn is Skipped.
  2. 2. The following Player MUST Draw 4 Cards and Skip Their Turn or Respond in Kind [passing Stacked Effects onto the next Player].
  3. 3. Choose a Colour to continue.
CANNOT be used as a Pure Chaos Card.
MUST use Skip Effect.
2 PLAYER GAME NOTE: The Skip’s Effect no longer works; however, You CAN still match its Symbol after the Draw Effect has been Resolved.

CLONE [x 3]:

Normal Class | Unknown Targeting | Stackable
Clone
Clone Card Template Placeholder
  1. 1. When played, it Copies the Previous Card played [be that a Chaos Draw +4, another Chaos Card or simply a Coloured Number or Action Class Card] as well as any Effects that Card might have .
  2. 2. Follow the rules for the previous Card .
CANNOT be used as a Pure Chaos Card [unless it is Cloned] .
COMPATIBILITY NOTE: When copying another Clone Chaos Card, redirect to the first non-Clone Chaos Card on the Discards. CAN even copy the Genetic Manipulation and Steal Turn Chaos Cards .

*CYCLONE [x 2]:

Normal Class | Group Targeting | User Goes First
Cyclone
Cyclone Card Template Placeholder
  1. 1. The User Presents Their Hand Face-Down to the next Player in the current rotation, who Chooses 1 Random Card from it and adds it to Their Hand .
  2. TIP: “Shuffling Your Hand before presenting it Face-Down [without looking at it Yourself] will stop Your Opponents from guessing which Card/s You want to keep.”
  3. 2. That Player now Presents Their Hand to the next Player, Who Does the Same .
  4. 3. Continue until the User has Drawn a Card from the previous Player .
  5. 4. Choose a Colour to continue .
CANNOT be Countered .
CANNOT be used as a Pure Chaos Card .
CANNOT be Your last Card .

DISCARD COLOUR [x 3]:

Normal Class | Group Targeting | User Goes Last
Play to the side of the Discards .
Discard Colour
Discard Colour Card Template Placeholder
  1. 1. Name a Colour used in the game; all Players in Play Order Discard every Card in Their Hand they have of that Colour .
  2. Then place this Card on top of the Discards .
  3. 2. Choose a Colour to continue .

DISCARD CHAOS CARDS [x 3]:

Normal Class | Group Targeting | User Goes Last
Play to the side of the Discards .
Discard Chaos Cards
Discard Chaos Cards Card Template Placeholder
  1. 1. All Players in Play Order Discard all Chaos Cards in Their Hands .
  2. COMPATIBILITY NOTE: You CANNOT Discard any SOL/OVE/RSE Cards from the Singularity Expansion .
    Then place this Card on top of the Discards .
  3. 2. Choose a Colour to continue .

*DOUBLE EDGED [x 2]:

Normal Class | Self & Specific Targeting
Double Edged
Double Edged Card Template Placeholder
  1. 1. Steal any Card in a Player’s Hand. Set it aside .
  2. 2. Then They Steal any Card in Your Hand and add it to Their Hand .
  3. 3. Add the Card You Stole to Your Hand .
  4. 4. Choose a Colour to continue .
CANNOT be used as a Pure Chaos Card .

*DOUBLE UNDER [x 2]:

Normal Class | Self Targeting
Double Under
Double Under Card Template Placeholder
  1. 1. Return Your entire Hand to the Deck, Shuffle it and Deal the same number of Cards to Yourself .
  2. 2. Choose a Colour to continue .

ELEGANT GENEROSITY [x 3]:

Normal Class | Self Targeting
Play to the side of the Discards .
Elegant Generosity
Elegant Generosity Card Template Placeholder
  1. 1. Discard Half Your remaining Cards [round up the Cards You keep] from Your Hand .
  2. Then place this Card on top of the Discards .
  3. 2. Choose a Colour to continue .

*GENETIC MANIPULATION [x 2]:

Normal Class | Unknown Targeting | Stackable
Genetic Manipulation
Genetic Manipulation Card Template Placeholder
  1. 1. Before activating Genetic Manipulation, Deal X amount of Cards to Yourself, depending on the relevant Game Expansion :
    • 1 Card: Core Game or Core Extension .
    • 2 Cards: Apocalypse Expansion [Chaos Draw +2 & +3] .
    • 3 Cards: Warzone Expansion [Chaos Draw +2, +3 & +4 Specific Targeted] .
    • 4 Cards: Devastation Expansion [Chaos draw +5 & +10] .
    • 5 Cards: Catastrophe Expansion [Chaos Draw +5 & +10 Specific Targeted] .
  2. 2. Following the Chaos Card Definitions that are outlined in this Soloverse Rulebook, Genetic Manipulation becomes the Chaos Card You named, for this Turn only .
  3. NOTE: This Effect excludes all Trap Class Chaos Cards & Chaos Cards from all other Expansions .
  4. 3. Follow the rules for the named Chaos Card .
  5. 4. Choose a Colour to continue .
COMPATIBILITY NOTE: Genetic Manipulation’s Effect CAN be copied with Clone .

*PARADIGM SHIFT [x 2]:

Normal Class | Group Targeting | User Goes First, then Last
Paradigm Shift
Paradigm Shift Card Template Placeholder
  1. 1. All Players in Play Order pass Their Cards to the Player next to Them [according to the current Direction of Play], starting with the User and continuing until the User has received Cards from the previous Player .
  2. 2. Choose a Colour to continue .
CANNOT be Countered .
CANNOT be used as a Pure Chaos Card .
CANNOT be Your last Card .

*PROJECT INSIGHT [x 2]:

Normal Class | Group Targeting
Project Insight
Project Insight Card Template Placeholder
  1. 1. Name a Chaos Card. All other Players MUST give You all copies They have of it in Their Hands .
  2. 2. Choose a Colour to continue .

PURE CHAOS [x 3]:

Normal Class | Group Targeting
Pure Chaos
Pure Chaos Card Template Placeholder

PURE CHAOS REVERSE [x 3]:

Normal Class | Dual Group Targeting
Acts as Pure Chaos & Reverse .
Pure Chaos Reverse
Pure Chaos Reverse Card Template Placeholder
  1. 1. The Direction of Play Reverses .
  2. 2. Choose a Colour to continue .
MUST use Reverse Effect .
2 PLAYER GAME NOTE: The Reverse’s Effect no longer works; however, You CAN still match its Symbol .

PURE CHAOS SKIP [x 3]:

Normal Class | Single & Group Targeting | Stackable
Acts as Pure Chaos & Skip .
Pure Chaos Skip
Pure Chaos Skip Card Template Placeholder
  1. 1. The next Player’s Turn is Skipped .
  2. 2. Choose a Colour to continue .
MUST use Skip Effect .

PURE CHAOS SHUFFLE HANDS [x 2]:

Normal Class | Dual Group Targeting
Acts as Pure Chaos & Shuffle Hands .
Pure Chaos Shuffle Hands
Pure Chaos Shuffle Hands Card Template Placeholder
  1. 1. The User collects all Player’s Cards .
  2. 2. Then Shuffles and Re-Deals them equally to all Players as possible, regardless of how many they had previously .
  3. 3. Choose a Colour to continue .
MUST use Shuffle Hands Effect .

*RECYCLE:

Normal Class | Self Targeting
Place Next to the Deck and Discards Face-Up During Setup .
Recycle
Recycle Card Template Placeholder
  1. 1. On any Playable Turn, a Player CAN choose to Activate the Recycle Chaos Card by Flipping it Face-Down .
  2. 2. When they do so, they MUST take the top half of the Discards [“No need to be exact, rough enough is good enough”] and Shuffle it back into the Deck and proceeds with Their Turn as normal .
CANNOT be Countered .

NOTES:

REVERSE STUN [x 3]:

Normal Class | Specific & Group Targeting | Stackable
Play in front of the Player You are Targeting .
Reverse Stun
Reverse Stun Card Template Placeholder
  1. 1. Target any Player. When Their next Playable Turn arrives, this Card deactivates, and the Direction of Play will instantly Reverse, returning to the previous Player .
  2. After the Targeted Player’s Turn has been Skipped due to this Card’s Effect, place this Card on top of the Discards .
  3. 2. The Targeted Player chooses a Colour to continue .
CANNOT be used as a Pure Chaos Card .
NOTE: Targeted Players CAN still Respond in Kind [passing Stacked Effects onto the next Player] to Draw Effects by continuing the Stack, but CANNOT use Counter Class Chaos Cards .
COMPATIBILITY NOTE: NOT only does Reverse Stun Stack with itself, but it also Stacks with Stun and other Card Effects that prevent Playable Turns. When this happens, the last Card played MUST be finalised before the previous one CAN be [see: Universal Game Notes: Important Notes: Rule 3] .
EXAMPLE: If the Targeted Player has a Skip or Draw Effect Card used on them before Reverse Stun CAN deactivate, they will Skip an Additional Turn per Card Effect .
2 PLAYER GAME NOTE: Skips Their Turn instead .

*ROULETTE [x 2]:

Normal Class | Group Targeting
Roulette
Roulette Card Template Placeholder
  1. 1. All Players Place 1 Coloured Card [Any] and 1 Chaos Card [Any] in a Pile .
  2. 2. The Pile is Shuffled and Dealt back to all Players one Card at a time .
CANNOT be Countered .
CANNOT be used as a Pure Chaos Card .
CANNOT be Your last Card .

SCAVENGER [x 3]:

Normal Class | Self Targeting
Scavenger
Scavenger Card Template Placeholder
  1. 1. Choose from the following :
    • a. Recover any Chaos Card from the Discards .
    • b. Alternatively, “Revive” the Recycle Chaos Card .
  2. 2. Choose a Colour to continue .

SLAP [x 3]:

Normal Class | Group Targeting | User Goes First
NOTE THE SPELLING – BEST USED WITH 5 PLAYERS OR MORE
Slap
Slap Card Template Placeholder
  1. 1. Physically Slap the table and Urge Everyone to do so! [Just as You would do for the Snap Chaos Card] .
  2. NOTE: Urging others to Slap the Table is required to make the Snap Chaos Card work effectively .
  3. 2. The last Player to do so Draws 2 Cards .
  4. 3. Choose a Colour to continue .
CANNOT be Countered .
CANNOT be used as a Pure Chaos Card .
2 PLAYER GAME NOTE: CANNOT Be Used [except as an Emulated Trap Class Chaos Card (see below) ]. Remove it from the Game before Starting play. Or while 2 Players are left due to others having been Removed from the Game, remove it from the game and Draw another Card. If additional Players are Re-Added Back to the Game, Shuffle Slap back into the Deck .
VARIATION: Mix things up and Shuffle Slap into the Deck Face-Up and use it as an emulated Trap Class Chaos Card instead .

*SNAP [x 3]:

Normal Class | Group Targeting | User Goes First
NOTE THE SPELLING – BEST USED WITH 5 PLAYERS OR MORE
Snap
Snap Card Template Placeholder
  1. 1. Physically Slap the Table and Urge Everyone to do so! [Just as You would for the Slap Chaos Card] .
    • a. If ANY other Player Slaps the table as well, they MUST Draw 2 Cards each .
    • b. If ALL other Players Slap the table, they MUST Draw 3 Cards each instead .
    • c. If NO other Player Slaps the table, the user MUST Draw 2 Cards .
  2. 2. Choose a Colour to continue .
CANNOT be Countered .
CANNOT be used as a Pure Chaos Card .
2 PLAYER GAME NOTE: CANNOT Be Used. Remove it from the Game before Starting play. Or while 2 Players are left due to others having been Removed from the Game, remove it from the game and Draw another Card. If additional Players are Re-Added back to the Game, Shuffle Snap back into the Deck .
TIP: “If You’ve already been fooled by Snap, encourage the other Players to Slap the table [after all, what’s an extra Card between friends…?].”

*STATE OF FLUX [x 2]:

Normal Class | Group Targeting
State of Flux
State of Flux Card Template Placeholder
  1. 1. If they have one, all Players MUST place 1 Chaos Card of Their choice from Their Hand in a pile which is then Shuffled and Dealt back to all participating Players .
  2. NOTE: If a Player does NOT have a Chaos Card, they do NOT participate. If they do, they MUST .
  3. 2. Choose a Colour to continue .
CANNOT be Countered .
CANNOT be used as a Pure Chaos Card .
CANNOT be Your last Card .
2 PLAYER GAME NOTE: Exchange Chaos Cards, doing so even if only one Player has a Chaos Card [“A Chaos Card for free? Bargain!”] .

STEAL TURN [x 3]:

Normal Class | Specific & Self Targeting
Play in front of the Player You are Targeting .
Steal Turn
Steal Turn Card Template Placeholder
  1. 1. Target any Player. When Their next Playable Turn arrives, this Card deactivates, and You Steal Their Turn .
  2. After the Targeted Player’s Turn has been Stolen due to this Card’s Effect, place this Card on top of the Discards .
  3. 2. The Targeted Player chooses a Colour to continue .
  4. 3. Take Your Turn as normal .
CANNOT be Countered .
CANNOT be used as a Pure Chaos Card [Any] .
COMPATIBILITY NOTE: NOT only does Steal Turn Stack with itself, but it also Stacks on Reverse Stun and other Card Effects that prevent Playable Turns. When this happens, the last Card played MUST be finalised before the previous one CAN be [see: Universal Game Notes: Important Notes: Rule 3] .
EXAMPLE: If the Targeted Player has a Skip or Draw Effect Card used on them before Stun CAN deactivate, they will Skip an Additional Turn per Card Effect .

STUN [x 3]:

Normal Class | Specific Targeting | Stackable
Play in front of the Player You are Targeting .
Stun
Stun Card Template Placeholder
  1. 1. Target any Player. When Their next Playable Turn arrives, this Card deactivates, and Their Turn will be Skipped .
  2. After the Targeted Player’s Turn has been Skipped due to this Card’s Effect, place this Card on top of the Discards .
  3. 2. The Targeted Player chooses a Colour to continue .
CANNOT be used as a Pure Chaos Card .
NOTE: Targeted Players CAN still Respond in Kind [passing Stacked Effects onto the next Player]. to Draw Effects by continuing the Stack, but CANNOT use Counter Class Chaos Cards .
COMPATIBILITY NOTE: NOT only does Stun Stack with itself, but it also Stacks on Reverse Stun and other Card Effects that prevent Playable Turns. When this happens, the last Card played MUST be finalised before the previous one CAN be [see: Universal Game Notes: Important Notes: Rule 3] [01.10, 01.11].
EXAMPLE: If the Targeted Player has a Skip or Draw Effect Card used on them before Stun CAN deactivate, they will Skip an Additional Turn per Card Effect .

*UNITED WE FALL [x 2]:

Normal Class | Group Targeting | User Goes Last
United We Fall
United We Fall Card Template Placeholder
  1. 1. All Players in Play Order Draw 2 Cards each .
  2. 2. Choose a Colour to continue .
CANNOT be used as a Pure Chaos Card .

*VACCINE [x 2]:

Normal Class | Group Targeting | Stackable
Play to the side of the Discards .
Vaccine
Vaccine Card Template Placeholder
  1. 1. While this Card is in play, no other Chaos Cards CAN be activated [including Trap Class Chaos Cards; Shuffle them back into the Deck without activating Their Effects] .
  2. At the start of the User’s next Playable Turn, this Card deactivates and is placed on top of the Discards .
  3. 2. Choose a Colour to continue .
CANNOT be Countered .

*WHITE HOLE [x 2]:

Normal Class | Group Targeting | User Goes Last
Play to the side of the Discards .
White Hole
White Hole Card Template Placeholder
  1. 1. All Players in Play Order secretly choose any Card from the Discards and adds it to Their Hand .
  2. 2. Choose a Colour to continue .

FUNCTIONS OF THE CORE GAME & CORE EXTENSION’S COUNTER CLASS CHAOS CARDS:

ANTI-FUN [x 3]:

Counter Class Lv1
Activate on Another Players Turn .
Anti-Fun
Anti-Fun Card Template Placeholder
  1. 1. On another Player’s Turn, when they place Their last Card to win, play this Card to Counter That Player's Win and force them to Deal 5 New Cards; ending Their Turn .
  2. 2. Choose a Colour to continue .
Play Order Continues Normally .
This CAN be officially Countered if the last Card played was Nou .
TIP: “There might be other, unofficial ways around it…”

*NOT ME [x 3]:

Counter Class Lv3
Not Me
Not Me Card Template Placeholder
  1. 1. When Targeted by a Player with a Chaos Card:
    • a. Single, Specific or Counter Targeted: Reflect the Effects of the Chaos Card back at said User, while Reversing Play from them at the same time .
    • b. Group Targeted: You are shielded from the Effects .
  2. 2. Choose a Colour to continue .
Reverse play from the Chaos Card’s User .

COMPATIBILITY NOTES:

RESTRICTION: NOT compatible with Action Class Cards [such as Draw +2s] .

NOU [x 3]:

Counter Class Lv2
Nou
Nou Card Template Placeholder
  1. 1. When Targeted by a Player with a Chaos Card:
    • a. Single, Specific or Counter Targeted: Reflect the Effects of the Chaos Card back at said User, while Reversing Play from them at the same time .
    • b. Group Targeted: You are shielded from the Effects .
  2. 2. Choose a Colour to continue .
Reverse play from the Chaos Card’s User .

COMPATIBILITY NOTES:

RESTRICTION: NOT compatible with Action Class Cards [such as Draw +2s] .

FUNCTIONS OF THE CORE GAME & CORE EXTENSION’S TRAP CLASS CHAOS CARDS:

MERCY [x 2]:

Trap Class| Self Targeting | Instant
Mercy
Mercy Card Template Placeholder
Shuffle Mercy back into the Deck.

POISON [x 2]:

Trap Class| Self Targeting
Poison
Poison Card Template Placeholder
  1. 1. Draw an additional 3 More Cards to Your Hand.
  2. 2. Continue to Draw if required.
Shuffle Poison back into the Deck.

*FORESIGHT [x 2]:

Trap Class| Group Targeting | User Goes Last
Foresight
Foresight Card Template Placeholder
  1. 1. All Players in Play Order MUST guess the Colour of the next Face-Down Card [e.g.: any of the Coloured Sets in the Game such as Steel, Poison, Venom, Carbon, Stinger, Toxin or even Chaos].
    • a. If anyone guesses correctly, they CAN now Discard 1 Card.
    • b. If anyone guesses incorrectly, they MUST Draw 1 Card.
  2. 2. Continue to Draw if required.
Shuffle Foresight & the revealed top Card [Face-Down] back into the Deck.

*ELIMINATOR [x 2]:

Trap Class| Group Targeting | Stackable | User Goes Last
Eliminator
Eliminator Card Template Placeholder
  1. 1. Choose a Number from 0-9 [“Naturally, the Number You have the most of, right?”].
  2. 2. In Play Order, all Players Discard all Coloured Cards that match that Number.
  3. 3. Continue to Draw if required.
Shuffle Eliminator back into the Deck.
4. Play continues from the last Card Discarded by User.

APOCALYPSE EXPANSION

FULL APOCALYPSE EXPANSION CONTENTS:

18 x Normal Class Chaos Cards

ADDITIONAL SETUP:

1. None. Simply add this Expansion Pack to the Deck before initial Shuffling and Dealing.

• CHAOS DRAW +2 CARDS OVERVIEW & CORE MECHANICS:

COMPATIBILITY NOTE: Compatible with any Draw +2 or a Chaos Draw +3.
APPLICATION EXCEPTION: These Cards DO NOT follow the Chaos Draw +4 Restriction and Challenge Notes regarding when You CAN legally play them; and therefore, CAN be played anytime.
CANNOT be used as a Pure Chaos Card.

CHAOS DRAW +2 [x 3]:

Normal Class | Single & Group Targeting | Stackable
Acts as Draw +2 & Pure Chaos.
Chaos Draw +2
Chaos Draw +2 Card Layout Blueprint
  1. 1. The next Player MUST Draw 2 Cards and Skip Their Turn or Respond in Kind [passing Stacked Effects onto the next Player].
  2. 2. Choose a Colour to continue.

CHAOS DRAW +2 REVERSE [x 3]:

Normal Class | Single & Dual Group Targeting | Stackable
Acts as Draw +2, Reverse & Pure Chaos.
Chaos Draw +2 Reverse
Chaos Draw +2 Reverse Card Layout Blueprint
  1. 1. The Direction of Play Reverses.
  2. 2. And the previous Player MUST Draw 2 Cards and Skip Their Turn or Respond in Kind [passing Stacked Effects onto the next Player].
  3. 3. Choose a Colour to continue.
MUST use Reverse Effect.
2 PLAYER GAME NOTE: The Reverse’s Effect no longer works; however, You CAN still match its Symbol after the Draw Effect has been Resolved.

CHAOS DRAW +2 SKIP [x 3]:

Normal Class | Dual Single & Group Targeting | Stackable
Acts as Draw +2, Skip & Pure Chaos.
Chaos Draw +2 Skip
Chaos Draw +2 Skip Card Layout Blueprint
  1. 1. The next Player’s Turn is Skipped.
  2. 2. And the following Player MUST Draw 2 Cards and Skip Their Turn or Respond in Kind [passing Stacked Effects onto the next Player].
  3. 3. Choose a Colour to continue.
MUST use Skip Effect.
2 PLAYER GAME NOTE: The Skip’s Effect no longer works; however, You CAN still match its Symbol after the Draw Effect has been Resolved.

• CHAOS DRAW +3 CARDS OVERVIEW, COMPATIBILITY & CHALLENGE ENGINES:

LINKING MECHANIC: The Chaos Draw +3 Cards act as a Link between Coloured Draw +2, Chaos Draw +2 and Chaos Draw +4 Cards allowing them to be Stacked in sequence; passing Stacked Effects onto the next Player.
EXAMPLE LAYOUT STACK: Draw +2, Chaos Draw +3, Chaos Draw +4, NOU, Chaos Draw +3 Reverse, Clone, Chaos Draw +4, Chaos Draw +3 Skip, Chaos Draw +2 Reverse = 24 Cards.
LEGAL USE CONSTRAINTS: These Cards follow the Chaos Draw +4 Restriction regarding when You CAN legally play them, including Their Challenge Notes [However, the Player in the wrong will be charged an additional 1 Card].
TIP: “The additional 1 Card penalty for a failed Challenge is a small price to pay to see what they have up Their sleeve...”
CANNOT be used as a Pure Chaos Card.

CHAOS DRAW +3 [x 3]:

Normal Class | Single & Group Targeting | Stackable
Acts as Draw +3 & Pure Chaos.
Chaos Draw +3
Chaos Draw +3 Card Layout Blueprint
  1. 1. The next Player MUST Draw 3 Cards and Skip Their Turn or Respond in Kind [passing Stacked Effects onto the next Player].
  2. 2. Choose a Colour to continue.

CHAOS DRAW +3 REVERSE [x 3]:

Normal Class | Single & Dual Group Targeting | Stackable
Acts as Draw +3, Reverse & Pure Chaos.
Chaos Draw +3 Reverse
Chaos Draw +3 Reverse Card Layout Blueprint
  1. 1. The Direction of Play Reverses.
  2. 2. And the previous Player MUST Draw 3 Cards and Skip Their Turn or Respond in Kind [passing Stacked Effects onto the next Player].
  3. 3. Choose a Colour to continue.
MUST use Reverse Effect.
2 PLAYER GAME NOTE: The Reverse’s Effect no longer works; however, You CAN still match its Symbol after the Draw Effect has been Resolved.

CHAOS DRAW +3 SKIP [x 3]:

Normal Class | Dual Single & Group Targeting | Stackable
Acts as Draw +3, Skip & Pure Chaos.
Chaos Draw +3 Skip
Chaos Draw +3 Skip Card Layout Blueprint
  1. 1. The next Player’s Turn is Skipped.
  2. 2. And the following Player MUST Draw 3 Cards and Skip Their Turn or Respond in Kind [passing Stacked Effects onto the next Player].
  3. 3. Choose a Colour to continue.
MUST use Skip Effect.
2 PLAYER GAME NOTE: The Skip’s Effect no longer works; however, You CAN still match its Symbol after the Draw Effect has been Resolved.

WARZONE EXPANSION

FULL WARZONE EXPANSION CONTENTS:

9 x Normal Class Chaos Cards

ADDITIONAL SETUP:

1. None. Simply add this Expansion Pack to the Deck before initial Shuffling and Dealing.

FUNCTIONS OF THE WARZONE EXPANSION’S NORMAL CLASS CHAOS CARDS:

COMPATIBILITY ENGINE OVERRIDE: All Specific Targeted Chaos Draw Card versions CAN be Stacked regardless of previous Compatibility Notes [e.g.: if You are Attacked with a Chaos Draw +2 Specific Targeted, You CAN respond with a Chaos Draw +4 Specific Targeted (and Target any Player, including Your Attacker) and ignore the existing Incompatibilities]; while also being allowed to be Stacked according to the previous Card version rules as well.

CHAOS DRAW +2 SPECIFIC TARGETED [x 3]:

Normal Class | Specific & Group Targeting | Stackable
Acts as Specific Targeting, Draw +2 & Pure Chaos.
Chaos Draw +2 Specific Targeted
Chaos Draw +2 Specific Targeted Card Layout Blueprint
LEGAL USE CONSTRAINTS: These Cards follow the Chaos Draw +4 Restriction regarding when You CAN legally play them, including Their Challenge Notes [However, the Player in the wrong will be charged an additional 1 Card].
TIP: “The additional 1 Card penalty for a failed Challenge is a small price to pay to see what they have up Their sleeve...”
  1. 1. The User Targets any Player.
  2. 2. That Player MUST Draw 2 Cards and Skip Their Turn or Respond in Kind [passing Stacked Effects onto the next Player].
  3. 3. Play continues from them.
  4. 4. Choose a Colour to continue.
MUST use Specific Target Effect.
CANNOT be used as a Pure Chaos Card.

CHAOS DRAW +3 SPECIFIC TARGETED [x 3]:

Normal Class | Specific & Group Targeting | Stackable
Acts as Specific Targeting, Draw +3 & Pure Chaos.
Chaos Draw +3 Specific Targeted
Chaos Draw +3 Specific Targeted Card Layout Blueprint
LEGAL USE CONSTRAINTS: These Cards follow the Chaos Draw +4 Restriction regarding when You CAN legally play them, including Their Challenge Notes [However, the Player in the wrong will be charged an additional 2 Cards].
TIP: “The additional 2 Card penalty for a failed Challenge is a small price to pay to see what they have up Their sleeve...”
  1. 1. The User Targets any Player.
  2. 2. That Player MUST Draw 3 Cards and Skip Their Turn or Respond in Kind [passing Stacked Effects onto the next Player].
  3. 3. Play continues from them.
  4. 4. Choose a Colour to continue.
MUST use Specific Target Effect.
CANNOT be used as a Pure Chaos Card.

CHAOS DRAW +4 SPECIFIC TARGETED [x 3]:

Normal Class | Specific & Group Targeting | Stackable
Acts as Specific Targeting, Chaos Draw +4 & Pure Chaos.
Chaos Draw +4 Specific Targeted
Chaos Draw +4 Specific Targeted Card Layout Blueprint
LEGAL USE CONSTRAINTS: These Cards follow the Chaos Draw +4 Restriction regarding when You CAN legally play them, including Their Challenge Notes [However, the Player in the wrong will be charged an additional 3 Cards].
TIP: “The additional 3 Card penalty for a failed Challenge is a small price to pay to see what they have up Their sleeve...”
  1. 1. The User Targets any Player.
  2. 2. That Player MUST Draw 4 Cards and Skip Their Turn or Respond in Kind [passing Stacked Effects onto the next Player].
  3. 3. Play continues from them.
  4. 4. Choose a Colour to continue.
MUST use Specific Target Effect.
CANNOT be used as a Pure Chaos Card.

DEVASTATION EXPANSION

FULL DEVASTATION EXPANSION CONTENTS:

6 x Normal Class Chaos Cards

ADDITIONAL SETUP:

1. None. Simply add this Expansion Pack to the Deck before initial Shuffling and Dealing.

FUNCTIONS OF THE DEVASTATION EXPANSION’S NORMAL CLASS CHAOS CARDS:

COMPATIBILITY ENGINE OVERRIDE: These Cards do NOT follow the Chaos Draw +4 Restriction and Challenge Notes regarding when You CAN legally play them; and therefore, CAN be played anytime.
STACKING PROPERTIES: Compatible with any relevant Chaos Draw Cards.
CANNOT be used as a Pure Chaos Card.

CHAOS DRAW +5 [x 3]:

Normal Class | Single & Group Targeting | Stackable
Acts as Draw +5 & Pure Chaos.
Chaos Draw +5
Chaos Draw +5 Card Layout Blueprint
  1. 1. The next Player MUST Draw 5 Cards and Skip Their Turn or Respond in Kind [passing Stacked Effects onto the next Player].
  2. 2. Choose a Colour to continue.

CHAOS DRAW +5 REVERSE [x 3]:

Normal Class | Single & Dual Group Targeting | Stackable
Acts as Draw +5, Reverse & Pure Chaos.
Chaos Draw +5 Reverse
Chaos Draw +5 Reverse Card Layout Blueprint
  1. 1. The Direction of Play Reverses.
  2. 2. And the previous Player MUST Draw 5 Cards and Skip Their Turn or Respond in Kind [passing Stacked Effects onto the next Player].
  3. 3. Choose a Colour to continue.
MUST use Reverse Effect.
2 PLAYER GAME NOTE: The Reverse’s Effect no longer works; however, You CAN still match its Symbol after the Draw Effect has been Resolved.

CHAOS DRAW +5 SKIP [x 3]:

Normal Class | Dual Single & Group Targeting | Stackable
Acts as Draw +5, Skip & Pure Chaos.
Chaos Draw +5 Skip
Chaos Draw +5 Skip Card Layout Blueprint
  1. 1. The next Player’s Turn is Skipped.
  2. 2. And the following Player MUST Draw 5 Cards and Skip Their Turn or Respond in Kind [passing Stacked Effects onto the next Player].
  3. 3. Choose a Colour to continue.
MUST use Skip Effect.
2 PLAYER GAME NOTE: The Skip’s Effect no longer works; however, You CAN still match its Symbol after the Draw Effect has been Resolved.

CHAOS DRAW +10 [x 3]:

Normal Class | Single & Group Targeting | Stackable
Acts as Draw +10 & Pure Chaos.
Chaos Draw +10
Chaos Draw +10 Card Layout Blueprint
  1. 1. The next Player MUST Draw 10 Cards and Skip Their Turn or Respond in Kind [passing Stacked Effects onto the next Player].
  2. 2. Choose a Colour to continue.

CHAOS DRAW +10 REVERSE [x 3]:

Normal Class | Single & Dual Group Targeting | Stackable
Acts as Draw +10, Reverse & Pure Chaos.
Chaos Draw +10 Reverse
Chaos Draw +10 Reverse Card Layout Blueprint
  1. 1. The Direction of Play Reverses.
  2. 2. And the previous Player MUST Draw 10 Cards and Skip Their Turn or Respond in Kind [passing Stacked Effects onto the next Player].
  3. 3. Choose a Colour to continue.
MUST use Reverse Effect.
2 PLAYER GAME NOTE: The Reverse’s Effect no longer works; however, You CAN still match its Symbol after the Draw Effect has been Resolved.

CHAOS DRAW +10 SKIP [x 3]:

Normal Class | Dual Single & Group Targeting | Stackable
Acts as Draw +10, Skip & Pure Chaos.
Chaos Draw +10 Skip
Chaos Draw +10 Skip Card Layout Blueprint
  1. 1. The next Player’s Turn is Skipped.
  2. 2. And the following Player MUST Draw 10 Cards and Skip Their Turn or Respond in Kind [passing Stacked Effects onto the next Player].
  3. 3. Choose a Colour to continue.
MUST use Skip Effect.
2 PLAYER GAME NOTE: The Skip’s Effect no longer works; however, You CAN still match its Symbol after the Draw Effect has been Resolved.

CATASTROPHE EXPANSION

FULL CATASTROPHE EXPANSION CONTENTS:

6 x Normal Class Chaos Cards

ADDITIONAL SETUP:

1. None. Simply add this Expansion Pack to the Deck before initial Shuffling and Dealing.

FUNCTIONS OF THE CATASTROPHE EXPANSION’S NORMAL CLASS CHAOS CARDS:

COMPATIBILITY ENGINE OVERRIDE: All Specific Targeted Chaos Draw Card versions CAN be Stacked regardless of previous Compatibility Notes [e.g.: if You are Attacked with a Chaos Draw +5 Specific Targeted, You CAN respond with a Chaos Draw +10 Specific Targeted (and Target any Player, including Your Attacker) and ignore the existing Incompatibilities]; while also being allowed to be Stacked according to the previous Card version rules as well.

CHAOS DRAW +5 SPECIFIC TARGETED [x 3]:

Normal Class | Specific & Group Targeting | Stackable
Acts as Specific Targeting, Chaos Draw +5 & Pure Chaos.
Chaos Draw +5 Specific Targeted
Chaos Draw +5 Specific Targeted Card Layout Blueprint
LEGAL USE CONSTRAINTS: These Cards do NOT follow the Chaos Draw +4 Restriction and Challenge Notes regarding when You CAN legally play them; and therefore, CAN be played anytime.
  1. 1. The User Targets any Player.
  2. 2. That Player MUST Draw 5 Cards and Skip Their Turn or Respond in Kind [passing Stacked Effects onto the next Player].
  3. 3. Play continues from them.
  4. 4. Choose a Colour to continue.
MUST use Specific Target Effect.
CANNOT be used as a Pure Chaos Card.

CHAOS DRAW +10 SPECIFIC TARGETED [x 3]:

Normal Class | Specific & Group Targeting | Stackable
Acts as Specific Targeting, Chaos Draw +10 & Pure Chaos.
Chaos Draw +10 Specific Targeted
Chaos Draw +10 Specific Targeted Card Layout Blueprint
LEGAL USE CONSTRAINTS: These Cards do NOT follow the Chaos Draw +4 Restriction and Challenge Notes regarding when You CAN legally play them; and therefore, CAN be played anytime.
  1. 1. The User Targets any Player.
  2. 2. That Player MUST Draw 10 Cards and Skip Their Turn or Respond in Kind [passing Stacked Effects onto the next Player].
  3. 3. Play continues from them.
  4. 4. Choose a Colour to continue.
MUST use Specific Target Effect.
CANNOT be used as a Pure Chaos Card.

OBLIVION EXPANSION

FULL OBLIVION EXPANSION CONTENTS:

4 x Royal Knight Class Chaos Cards
1 x Trap Class Chaos Card

ADDITIONAL SETUP:

  1. 1. Choose whether to include the Revealing Trap Class Chaos Card.
  2. 2. Then, simply add this Expansion Pack to the Deck before initial Shuffling and Dealing.

FUNCTIONS OF THE OBLIVION EXPANSION’S ROYAL KNIGHT CLASS CHAOS CARDS:

RESTRICTIONS:

  1. 1. You CANNOT Go Out with any of these Card Effects.
  2. 2. You CANNOT use another Chaos Card on the same Turn You activate a Royal Knight Class Chaos Card; and vice versa.
CANNOT be Your last Card.
All Royal Knight Class Chaos Card Effects CANNOT be Countered.
All Royal Knight Class Chaos Cards CAN also be played as a Pure Chaos Card when chosen.

BLACK KNIGHT:

Royal Knight Class | Specific Targeting

USURPER:

Activate before You start a Playable Turn.
Black Knight
Black Knight Card Layout Blueprint
  1. 1. Choose any 2 Players to Swap Hands with [including Yourself].
  2. NOTE: The User maintains ownership of Black Knight.
  3. 2. Then continue Your Turn as normal.
RESTRICTION: This Effect CANNOT affect the same Players two Activations in a row; regardless of who is the User and who is the Target.
2 PLAYER GAME NOTES: Black Knight CAN only Target the other Player every second Turn.

JACK’S KNIGHT:

Royal Knight Class | Self Targeting

KINGDOM CREDIT:

Activate before You start a Playable Turn.
Jack’s Knight
Jack’s Knight Card Layout Blueprint
RESTRICTION: Action Class Cards CAN only be Your last Card UNLESS You’re Responding in Kind to Stackable Effects, in which case You CAN Stack all Playable Cards.

EXAMPLES:

COMPATIBILITY NOTE: NOT Compatible with the Reverse Action Class Card as Your first Card.

QUEEN’S KNIGHT:

Royal Knight Class | Unknown Targeting
Activate before You start a Playable Turn while facing a Stackable Draw Effect.
Queen’s Knight
Queen’s Knight Card Layout Blueprint

DEATH:

  1. 1. Discard any Chaos Card in Your Hand.
  2. 2. That Card now becomes a “Legally Stackable” Chaos Draw +10 Specific Targeted Card, continuing the Draw Stack in Play.
  3. 3. Follow the Rules for the Chaos Draw +10 Specific Targeted Card.

TAXES:

  1. 1. Discard any Coloured Card in Your Hand.
  2. 2. That Card now becomes the Previous Draw Effect Card on the Discards.
  3. 3. Follow the Rules for the Previous Card.

RESTRICTIONS:

2 PLAYER NOTE: Queen’s Knight CAN only Target the other Player every second Turn.

KING’S KNIGHT:

DIPLOMATIC IMMUNITY:

Royal Knight Class & Counter Class Lv4
Activate before You start a Playable Turn while facing a Stackable Draw or Counter Effect.
King’s Knight
King’s Knight Card Layout Blueprint

NOTES:

RESTRICTIONS:

COMPATIBILITY NOTE: CAN be used against all Draw Effect Cards, regardless of if it’s an Action Class Card [e.g.: Draw +2] or Chaos Card [e.g.: Slap, United We Fall].

ROYAL KNIGHTS – CALL TO ARMS:

Trap Class| Group, Self & Specific Targeting
Royal Knights – Call To Arms
Royal Knights – Call To Arms Card Layout Blueprint
  1. 1. When this Card is revealed, any Royal Knight Class Chaos Cards in Player’s Hands MUST be revealed to the group .
  2. 2. Optionally, if all four Royal Knight Class Chaos Cards are NOT revealed, the User CAN choose to search the Deck or Discards for any Royal Knight Class Chaos Card that may be there, choose one and give it to any Player with the least number of Royal Knight Class Chaos Cards in Their Hand [including themselves if possible] .
  3. NOTE: If there is no Royal Knight Class Chaos Card in the Location You searched, You CANNOT make another choice .
  4. 3. Continue to Draw if required .
Shuffle Royal Knights – Call To Arms back into the Deck .

SINGULARITY EXPANSION

FULL SINGULARITY EXPANSION CONTENTS:

3 x Unification Class Chaos Cards
1 x Trap Class Chaos Card

ADDITIONAL SETUP:

  1. 1. Choose whether to include the Revealing Trap Chaos Card .
  2. 2. Then, simply add this Expansion Pack to the Deck before initial Shuffling and Dealing .
TIP: “Shuffle these cards into the Deck separately to each other to avoid Drawing more than 1 of them in succession.”

FUNCTIONS OF THE SINGULARITY EXPANSION’S NORMAL CLASS CHAOS CARDS:

2 PLAYER GAME NOTE: All Unification Class Chaos Cards CAN only Target the other Player every second Turn .

• SPECIAL VICTORY CONDITION NOTE:

Possessing all three Unification Class Chaos Cards at once Instantly Wins You the game [regardless of the number of Cards You possess; or whose Turn it actually is] .

• ADVANCED OPTIONAL “UNIQUE EFFECTS”:

As a group, You may choose whether to use the Unique Effects listed on each individual Unification Class Chaos Card .
NOTE: Using these Unique Effects CAN become complicated and is intended to add increased Difficulty for those up for the Challenge!

• PENALTY NOTE:

If someone is found to have either Illegally Discarded [e.g.: Black Hole, Discard Chaos Cards] or NOT Revealed Their Unification Class Chaos Card [during the Effect of the Call of the Soloverse Trap Class Chaos Card], they MUST Forfeit Their next 5 Playable Turns [see: Universal Game Notes: Important Notes: Rule 4] .

ADDITIONAL UNIFICATION PROPERTIES:

SOLOVERSE: 1 OF 3: SOL

Unification Class | Self & Specific Targeting
SOLOVERSE: 1 OF 3: SOL
SOL Card Layout Blueprint

SHARED EFFECT: UNIFICATION:

Activate before You start a Playable Turn .
  1. 1. Choose 1 of the following Effects:
    • a. Swap 1 Card in Your Hand for 1 random Card from any other Player [in order to collect all the Unification Class Chaos Cards to win] .
    • b. Swap this Face-Up Unification Card for 1 random Card from any other Player [in order to win via normal means] .
  2. 2. Then continue Your Turn as normal .

Self Targeting

UNIQUE EFFECT: REPARATION:

SOLOVERSE: 2 OF 3: OVE

Unification Class | Self & Specific Targeting
SOLOVERSE: 2 OF 3: OVE
OVE Card Layout Blueprint

SHARED EFFECT: UNIFICATION:

Activate before You start a Playable Turn .
  1. 1. Choose 1 of the following Effects:
    • a. Swap 1 Card in Your Hand for 1 random Card from any other Player [in order to collect all the Unification Class Chaos Cards to win] .
    • b. Swap this Face-Up Unification Card for 1 random Card from any other Player [in order to win via normal means] .
  2. 2. Then continue Your Turn as normal .

Self Targeting

UNIQUE EFFECT: RETRIBUTION:

  1. 1. If You gain this Card from another Player by any means [not including Drawing it from the Deck], You MUST Draw 3 Cards .

SOLOVERSE: 3 OF 3: RSE

Unification Class | Self & Specific
SOLOVERSE: 3 OF 3: RSE
RSE Card Layout Blueprint

SHARED EFFECT: UNIFICATION:

Activate before You start a Playable Turn .
  1. 1. Choose 1 of the following Effects:
    • a. Swap 1 Card in Your Hand for 1 random Card from any other Player [in order to collect all the Unification Class Chaos Cards to win] .
    • b. Swap this Face-Up Unification Card for 1 random Card from any other Player [in order to win via normal means] .
  2. 2. Then continue Your Turn as normal .

Group Targeting

UNIQUE EFFECT: RECLAMATION:

  1. 1. If You gain this Card from another Player by any means [not including Drawing it from the Deck], all Players MUST:
    • i. Discard 1 Chaos Card [if able] .
    • ii. Deal 1 Card to themselves [regardless of whether they Discarded a Chaos Card or not] .

FUNCTIONS OF THE SINGULARITY EXPANSION’S TRAP CLASS CHAOS CARD EFFECTS:

CALL OF THE SOLOVERSE:

Trap Class| Group Targeting
Call of the Soloverse
Call of the Soloverse Card Layout Blueprint
  1. 1. When this Card is revealed, all Unification Class Chaos Cards in Player’s Hands MUST be revealed to the group .
  2. 2. Optionally, if all 3 Unification Class Chaos Cards are NOT revealed, You CAN choose to search the Deck for any Unification Class Chaos Card that is there and give it to any Player with the least amount of Unification Class Chaos Cards in Their Hand [including Yourself] .
  3. NOTE: There are 3 Unification Class Chaos Cards in the Deck at the Start of the game. If the Deck does NOT contain the correct amount of Unification Class Chaos Cards when compared to the amount revealed, someone has played Theirs incorrectly – either by Discarding or NOT Revealing it [compare: PENALTY NOTE] .
  4. 3. Continue to Draw if required .
Shuffle Call of the Soloverse back into the Deck .
4. Play continues from the last Card on the Discards .

CRISIS EXPANSION

FULL CRISIS EXPANSION CONTENTS:

12 x Trap Class Chaos Cards

ADDITIONAL SETUP:

  1. 1. Add 1 x Crisis Trap Class Chaos Card for each Player + 1 extra to the Deck before initial Shuffling and Dealing .
  2. 2. Choose a Special Victory Condition before starting .

FUNCTIONS OF THE CRISIS EXPANSION’S TRAP CLASS CHAOS CARDS:

NOTE: All Crisis Trap Class Chaos Cards are placed in front of the Player that Revealed It; they are NOT Shuffled back into the Deck .

• SPECIAL VICTORY CONDITION NOTES:

VARIATION: You CAN always alter the number of copies to change Game Time .
NOTE: If playing with other Expansions that Remove Players from the Game, any Crisis Trap Class Chaos Cards Removed Players have accumulated beforehand will still count towards these Victory Conditions [so even if You have been eliminated, You may still have a chance to Win] .

CRISIS [x Unknown]:

Crisis Class & Trap Class| Self Targeting
Crisis
Crisis Card Layout Blueprint

NOTES:

CONTAGION EXPANSION

FULL CONTAGION EXPANSION CONTENTS:

8 x Normal Class Chaos Cards
3 x Counter Class Chaos Cards
2 x Trap Class Chaos Cards

ADDITIONAL SETUP:

  1. 1. Remove the Poison Trap Class Chaos Card from the Core Game [and the one from the Core Booster Pack if You have it], as it has been re-released with a new design in this Expansion Pack .
  2. 2. Then, simply add this Expansion Pack to the Deck before initial Shuffling and Dealing .

FUNCTIONS OF THE CONTAGION TRAP CLASS CHAOS CARDS:

All Contagion Expansion Trap Class Chaos Card Effects CAN only be specifically Countered via the Cure Chaos Card [from the Containment Expansion] .

STINGER:

Trap Class | Self Targeting
Stinger Self Targeting
Stinger Self Targeting Card Layout Blueprint
  1. 1. Draw 1 Card .
  2. 2. Continue to Draw if required .
Shuffle Stinger back into the Deck .

STINGER:

Trap Class | Specific Targeting
Stinger Specific Targeting
Stinger Specific Targeting Card Layout Blueprint
  1. 1. Choose a Player to Draw 1 Card .
  2. 2. Continue to Draw if required .
Shuffle Stinger back into the Deck .

VIRUS:

Trap Class | Group Targeting
Virus
Virus Card Layout Blueprint
  1. 1. All Players Draw 1 Card .
  2. 2. Continue to Draw if required .
Shuffle Virus back into the Deck .

VENOM:

Trap Class | Self Targeting
Venom Self Targeting
Venom Self Targeting Card Layout Blueprint
  1. 1. Draw 2 Cards .
  2. 2. Continue to Draw if required .
Shuffle Venom back into the Deck .

VENOM:

Trap Class | Specific Targeting
Venom Specific Targeting
Venom Specific Targeting Card Layout Blueprint
  1. 1. Choose a Player to Draw 2 Cards .
  2. 2. Continue to Draw if required .
Shuffle Venom back into the Deck .

PATHOGEN:

Trap Class | Group Targeting
Pathogen
Pathogen Card Layout Blueprint
  1. 1. All Players Draw 2 Cards .
  2. 2. Continue to Draw if required .
Shuffle Pathogen back into the Deck .

POISON:

Trap Class | Self Targeting
Poison Self Targeting
Poison Self Targeting Card Layout Blueprint
  1. 1. Draw 3 Cards .
  2. 2. Continue to Draw if required .
Shuffle Poison back into the Deck .

POISON:

Trap Class | Specific Targeting
Poison Specific Targeting
Poison Specific Targeting Card Layout Blueprint
  1. 1. Choose a Player to Draw 3 Cards .
  2. 2. Continue to Draw if required .
Shuffle Poison back into the Deck .

EPIDEMIC:

Trap Class | Group Targeting
Epidemic
Epidemic Card Layout Blueprint
  1. 1. All Players Draw 3 Cards .
  2. 2. Continue to Draw if required .
Shuffle Epidemic back into the Deck .

TOXIN:

Trap Class | Self Targeting
Toxin Self Targeting
Toxin Self Targeting Card Layout Blueprint
  1. 1. Draw 5 Cards .
  2. 2. Continue to Draw if required .
Shuffle Toxin back into the Deck .

TOXIN:

Trap Class | Specific Targeting
Toxin Specific Targeting
Toxin Specific Targeting Card Layout Blueprint
  1. 1. Choose a Player to Draw 5 Cards .
  2. 2. Continue to Draw if required .
Shuffle Toxin back into the Deck .

CONTAGION:

Trap Class | Group Targeting
Contagion
Contagion Card Layout Blueprint
  1. 1. When Revealed:
    • USER: Draws 5 Cards.
    • ALL OTHERS: Draw 2 Cards.
  2. 2. Continue to Draw if required .
Shuffle Contagion back into the Deck .

CONTAINMENT EXPANSION

FULL CONTAINMENT EXPANSION CONTENTS:

8 x Normal Class Chaos Cards
3 x Counter Class Chaos Cards
2 x Trap Class Chaos Cards

ADDITIONAL SETUP:

  1. 1. None. Simply add this Expansion Pack to the Deck before initial Shuffling and Dealing .

FUNCTIONS OF THE CONTAINMENT EXPANSION’S NORMAL CLASS CHAOS CARDS:

ANTIBODY:

Normal Class| Self Targeting
Antibody Discard 1
Antibody Card Layout Blueprint
  1. 1. Discard 1 Card of Your choice .
  2. 2. Play continues from the Card Discarded by User .

ANTIBODY:

Normal Class| Self Targeting
Antibody Discard 2
Antibody Card Layout Blueprint
  1. 1. Discard 2 Cards of Your choice .
  2. 2. Play continues from the last Card Discarded by User .

ANTIBODY:

Normal Class| Self Targeting
Antibody Discard 3
Antibody Card Layout Blueprint
  1. 1. Discard 3 Cards of Your choice .
  2. 2. Play continues from the last Card Discarded by User .

ANTIBODY:

Normal Class| Self Targeting
Antibody Discard 5
Antibody Card Layout Blueprint
  1. 1. Discard 5 Cards of Your choice .
  2. 2. Play continues from the last Card Discarded by User .

ANTIBIOTIC:

Normal Class| Group Targeting | User Goes Last
Antibiotic Discard 1 Group
Antibiotic Card Layout Blueprint
  1. 1. In Play Order, all Players Discard 1 Card of Their choice .
  2. 2. Play continues from the Card Discarded by User .

ANTIBIOTIC:

Normal Class| Group Targeting | User Goes Last
Antibiotic Discard 2 Group
Antibiotic Card Layout Blueprint
  1. 1. In Play Order, all Players Discard 2 Cards of Their choice .
  2. 2. Play continues from the last Card Discarded by User .

ANTIBIOTIC:

Normal Class| Group Targeting | User Goes Last
Antibiotic Discard 3 Group
Antibiotic Card Layout Blueprint
  1. 1. In Play Order, all Players Discard 3 Cards of Their choice .
  2. 2. Play continues from the last Card Discarded by User .

ANTIBIOTIC:

Normal Class| Group Targeting | User Goes Last
Antibiotic Discard 5 Group
Antibiotic Card Layout Blueprint
  1. 1. In Play Order, all Players Discard 5 Cards of Their choice .
  2. 2. Play continues from the last Card Discarded by User .

FUNCTIONS OF THE CONTAINMENT EXPANSION’S COUNTER CLASS CHAOS CARDS:

CURE [x 3]:

Counter Class Lv1 | Self Targeting
Cure
Cure Card Layout Blueprint
NOTE: Cure is always Shuffled back into the Deck and CANNOT be Removed from the Game .

FUNCTIONS OF THE CONTAINMENT EXPANSION’S TRAP CLASS CHAOS CARDS:

ELIXIR [x 2]:

Trap Class| Group Targeting | User Goes Last
Elixir
Elixir Card Layout Blueprint
  1. 1. All Players with more than 3 cards in Their Hand now Discard until they have 3 cards in Their Hand .
  2. 2. All Players with Less Than 3 Cards in Their Hand now Deal to themselves until they have 3 Cards in Their Hand .
  3. 3. Continue to Draw if required .
Shuffle Elixir back into the Deck .
  • 4. Play continues from the last Card Discarded by User .
  • CONTINGENCY I EXPANSION

    FULL CONTINGENCY I EXPANSION CONTENTS:

    6 x Trap Class Chaos Cards

    ADDITIONAL SETUP:

    1. 1. None. Simply add this Expansion Pack to the Deck before initial Shuffling and Dealing .

    FUNCTIONS of THE CONTINGENCY I’S TRAP CLASS CHAOS CARDS:

    DISCARD CARBON:

    Trap Class| Group Targeting | User Goes Last
    Discard Carbon
    Discard Carbon Card Layout Blueprint
    1. 1. All Players in Play Order Discard all Carbon [Orange] Cards .
    2. 2. Continue to Draw if required .
    Shuffle Discard Carbon back into the Deck .
  • 3. Play continues from the last Card Discarded by User .
  • DISCARD POISON:

    Trap Class| Group Targeting | User Goes Last
    Discard Poison
    Discard Poison Card Layout Blueprint
    1. 1. All Players in Play Order Discard all Poison [Dark Purple] Cards .
    2. 2. Continue to Draw if required .
    Shuffle Discard Poison back into the Deck .
  • 3. Play continues from the last Card Discarded by User .
  • DISCARD STEEL:

    Trap Class| Group Targeting | User Goes Last
    Discard Steel
    Discard Steel Card Layout Blueprint
    1. 1. All Players in Play Order Discard all Steel [Dark Blue] Cards .
    2. 2. Continue to Draw if required .
    Shuffle Discard Steel back into the Deck .
  • 3. Play continues from the last Card Discarded by User .
  • DISCARD STINGER:

    Trap Class| Group Targeting | User Goes Last
    Discard Stinger
    Discard Stinger Card Layout Blueprint
    1. 1. All Players in Play Order Discard all Stinger [Yellow] Cards .
    2. 2. Continue to Draw if required .
    Shuffle Discard Stinger back into the Deck .
  • 3. Play continues from the last Card Discarded by User .
  • DISCARD TOXIN:

    Trap Class| Group Targeting | User Goes Last
    Discard Toxin
    Discard Toxin Card Layout Blueprint
    1. 1. All Players in Play Order Discard all Toxin [Dark Green] Cards .
    2. 2. Continue to Draw if required .
    Shuffle Discard Toxin back into the Deck .
  • 3. Play continues from the last Card Discarded by User .
  • DISCARD VENOM:

    Trap Class| Group Targeting | User Goes Last
    Discard Venom
    Discard Venom Card Layout Blueprint
    1. 1. All Players in Play Order Discard all Venom [Red] Cards .
    2. 2. Continue to Draw if required .
    Shuffle Discard Venom back into the Deck .
  • 3. Play continues from the last Card Discarded by User .
  • COLOURED EXTENSIONS

    CONTENTS OF THE COLOURED EXTENSIONS:

    7 x Coloured Sets [182 Cards Total] [26 Cards each] [01.38]
    Diamond [Light Blue], Emerald [Light Green], Redwood [Dark Brown], Oak [Light Brown], Rose [“Light Red” Pink], Amethyst [Light Purple], Stone [Light Gray] [01.38].

    VISUAL ENGINE REPRESENTATION ARCHITECTURE:

    Diamond Extension Set Preview
    Diamond (Light Blue Extension Set Frame Layout)
    Emerald Extension Set Preview
    Emerald (Light Green Extension Set Frame Layout)
    Oak Extension Set Preview
    Oak (Light Brown Extension Set Frame Layout)
    Redwood Extension Set Preview
    Redwood (Dark Brown Extension Set Frame Layout)
    Rose Extension Set Preview
    Rose (“Light Red” Pink Extension Set Frame Layout)
    Amethyst Extension Set Preview
    Amethyst (Light Purple Extension Set Frame Layout)
    Stone Extension Set Preview
    Stone (Light Gray Extension Set Frame Layout)

    ADDITIONAL SETUP:

    1. 1. As a Group, decide Which Base Colours and/or Colour Extensions You will use and add them to the Deck before initial Shuffling and Dealing [01.38].
    TIP: “Keep to any 6-8 Colours for a normal game. Add additional Colours if playing with a larger number of Players or if an extended game time is desired.” [01.38]

    FUNCTIONS OF THE COLOURED EXTENSION’S NUMBER & ACTION CLASS CARDS:

    CONTINGENCY II EXPANSION

    FULL CONTINGENCY II EXPANSION CONTENTS:

    7 x Trap Class Chaos Cards

    ADDITIONAL SETUP:

    1. 1. As a Group, decide Which Base Colours and/or Colour Extensions You will use and add the corresponding Trap Class Chaos Cards for those Colours from the Contingency I & II Expansions to the Deck before initial Shuffling and Dealing .

    FUNCTIONS OF THE CONTINGENCY II TRAP CLASS CHAOS CARDS:

    DISCARD DIAMOND:

    Trap Class| Group Targeting | User Goes Last
    Discard Diamond
    Discard Diamond Card Layout Blueprint
    1. 1. All Players in Play Order Discard all Diamond [Light Blue] Cards .
    2. 2. Continue to Draw if required .
    Shuffle Discard Diamond back into the Deck .
  • 3. Play continues from the last Card Discarded by User .
  • DISCARD EMERALD:

    Trap Class| Group Targeting | User Goes Last
    Discard Emerald
    Discard Emerald Card Layout Blueprint
    1. 1. All Players in Play Order Discard all Emerald [Light Green] Cards .
    2. 2. Continue to Draw if required .
    Shuffle Discard Emerald back into the Deck .
  • 3. Play continues from the last Card Discarded by User .
  • DISCARD REDWOOD:

    Trap Class| Group Targeting | User Goes Last
    Discard Redwood
    Discard Redwood Card Layout Blueprint
    1. 1. All Players in Play Order Discard all Redwood [Dark Brown] Cards .
    2. 2. Continue to Draw if required .
    Shuffle Discard Redwood back into the Deck .
  • 3. Play continues from the last Card Discarded by User .
  • DISCARD OAK:

    Trap Class| Group Targeting | User Goes Last
    Discard Oak
    Discard Oak Card Layout Blueprint
    1. 1. All Players in Play Order Discard all Oak [Light Brown] Cards .
    2. 2. Continue to Draw if required .
    Shuffle Discard Oak back into the Deck .
  • 3. Play continues from the last Card Discarded by User .
  • DISCARD ROSE:

    Trap Class| Group Targeting | User Goes Last
    Discard Rose
    Discard Rose Card Layout Blueprint
    1. 1. All Players in Play Order Discard all Rose [Light Red Pink] Cards .
    2. 2. Continue to Draw if required .
    Shuffle Discard Rose back into the Deck .
  • 3. Play continues from the last Card Discarded by User .
  • DISCARD AMETHYST:

    Trap Class| Group Targeting | User Goes Last
    Discard Amethyst
    Discard Amethyst Card Layout Blueprint
    1. 1. All Players in Play Order Discard all Amethyst [Light Purple] Cards .
    2. 2. Continue to Draw if required .
    Shuffle Discard Amethyst back into the Deck .
  • 3. Play continues from the last Card Discarded by User .
  • DISCARD STONE:

    Trap Class| Group Targeting | User Goes Last
    Discard Stone
    Discard Stone Card Layout Blueprint
    1. 1. All Players in Play Order Discard all Stone [Light Gray] Cards .
    2. 2. Continue to Draw if required .
    Shuffle Discard Amethyst back into the Deck .
  • 3. Play continues from the last Card Discarded by User .
  • DOOMSDAY EXPANSION

    FULL DOOMSDAY EXPANSION CONTENTS:

    3 x Counter Class Chaos Cards
    7 x Trap Class Chaos Cards

    ADDITIONAL SETUP:

    1. 1. Add all Bodyguard Counter Class Chaos Cards to the Deck before initial Shuffling and Dealing .
    2. 2. Once all Hands are Dealt:
      • a. Cut the Deck into 8 equal piles .
      • b. Place a Doomsday Trap Class Chaos Card onto all but one pile .
      • c. Reassemble the Deck by Stacking the piles on top of each other, in the following order, starting with:
        • i. The Soloversal Destruction pile .
        • ii. Then a Resurrection pile .
        • iii. Then an Assassin pile .
        • iv. Then a Resurrection pile .
        • v. Then an Assassin pile .
        • vi. Then the last Resurrection pile .
        • vii. Then the last Assassin pile .
        • viii. Then the last remaining pile .
    NOTE: Assembling the Deck this way [with Soloversal Destruction’s pile on the very bottom of the Deck and Assassin and Resurrection piles placed alternatingly] will space these Trap Class Chaos Cards out to prevent any immediate Activations [except after Re-Shuffling the Deck due to other Chaos Card Effects] .

    FUNCTIONS OF THE DOOMSDAY EXPANSION COUNTER CLASS CHAOS CARDS:

    BODYGUARD [x 3]:

    Counter Class Lv1
    Bodyguard
    Bodyguard Card Layout Blueprint
    Play continues from the previous Card played .
    COMPATIBILITY NOTE: If You Draw Bodyguard and reveal an Assassin Trap Class Chaos Card in doing so, You may immediately Play it. This is a rare exception to the Pick Up/Put Down Rule for Chaos Cards [see: Universal Game Notes: How To Play: Rule 3] .
    Bodyguard is always Shuffled back into the Deck .
    Bodyguard CANNOT be Removed from the Game .

    FUNCTIONS OF THE DOOMSDAY EXPANSION’S TRAP CLASS CHAOS CARDS:

    ASSASSIN [x 3]:

    Trap Class| Instant | Self Targeting
    Assassin
    Assassin Card Layout Blueprint
    1. 1. When Revealed, You are Assassinated and Removed from the Game [“You lose! But there is hope...”] .
    2. NOTE: Should all but one Player be Removed From the Game, they Win .
      2 PLAYER GAME NOTE: Certain Chaos Cards have Their own 2 Player Game Note, and these MUST be followed while only 2 Players are left due to being Removed from the Game [Example: Reverse, Chaos Draw +4 Skip, Slap, etc] .
    3. CAN only be Countered by Bodyguard’s Effect .
    4. 2. Only if You Countered it, continue to Draw if required .
    Shuffle Assassin back into the Deck .

    RESURRECTION [x 3]:

    Counter Class Lv1 & Trap Class| Instant | Group Targeting
    Resurrection
    Resurrection Card Layout Blueprint
    Continue to Draw if required .
    Shuffle Resurrection back into the Deck .

    SOLOVERSE DESTRUCTION:

    Trap Class| Instant | Group Targeting
    Soloversal Destruction
    Soloversal Destruction Card Layout Blueprint
    1. 1. Temporarily remove Reality Bomb from the Deck .
    2. 2. Reveal the top Card:
      • a. If that Card is any Chaos Card [including a Face-Up Trap Class Chaos Card], the Reality Bomb has been averted, for now... Remove Said Chaos Card from the Game [the cost of survival] .
      • b. If that Card is Any Other Type of Card... The Game Ends, and Everyone Loses!!! [Refer to (01-A) Soloverse – Crazy 8’s (Game Rulebook): Victory Conditions: Rule 5] .
    3. CAN only be Countered by Its Own Effect .
    4. • If You Countered it, continue to Draw if required .
    If You Countered it, Shuffle Reality Bomb back into the Deck .

    CATACLYSM EXPANSION

    FULL CATACLYSM EXPANSION CONTENTS:

    6 x Ancient Stone Class Chaos Cards [01.104]
    4 x Trap Class Chaos Cards [01.104]

    ADDITIONAL SETUP:

    1. 1. Add all Trap Class Chaos Cards to the Deck before initial Shuffling and Dealing [01.104].
    2. 2. Shuffle the Cataclysm Side Deck and Deal all 6 Ancient Stone Class Chaos Cards, one at a time, Face-Up in front of all Players [01.104].
    NOTE: Ignore if some miss out or if some have more than one [everyone should have a chance over the game] [01.104].
    2 PLAYER GAME NOTE: Remove the Unrestriction Stone and Deal 2 Ancient Stone Class Chaos Cards to both Players [01.104].

    FUNCTIONS OF THE CATACLYSM EXPANSION CHAOS CARDS:

    EXAMPLE: If someone uses the Teleportation Stone to take control of Your seat and Ancient Stone Class Chaos Cards, the Teleportation Stone CANNOT reclaim them. You MUST use the Teleportation Stone to Target another Player [01.104].
    2 PLAYER GAME NOTE: Individual Ancient Stone Class Chaos Cards CAN only Target the other Player every second Turn [01.104].

    COMPATIBILITY NOTES:

    EXAMPLE: If chosen, Paradigm Shift’s Group Targeting Swap Effect CAN target all Player’s Ancient Stone Class Chaos Cards instead of Their Hand Cards [the Swap includes All Players Except Previous Unrestriction Stone Users, regardless of whether they currently own an Ancient Stone Class Chaos Card or not] [01.105].
    EXAMPLE: Card Effects like Black Hole [01.105].

    • BULK POSSESSION NOTES:

    • SPECIAL VICTORY CONDITION NOTE:

    6 ANCIENT STONE CLASS CHAOS CARDS: Possessing All 6 Ancient Stone Class Chaos Cards at once instantly Wins You the game [regardless of the number of Cards You possess; or whose Turn it actually is] [01.106].
    NOTE: Any time a Player is Removed from or Restored to the Game by any means, Collect all Ancient Stone Class Chaos Cards, Shuffle and Re-Deal them to all Players still currently In the Game. But You MUST maintain Play Order [as in the Player that caused this Removal/Restoration Effect (either directly or indirectly) MUST perform the above Shuffle & Re-Deal of the Ancient Stones; and as the Dealer, they are last to receive one] [01.106].
    2 PLAYER GAME NOTE: This Special Victory Condition now Activates with by possessing all 4 Ancient Stone Class Chaos Cards in Play [01.106].
    All Ancient Stone Class Chaos Card Effects CANNOT be Countered, Including Their Special Victory Condition [01.106].

    TELEPORTATION STONE:

    Ancient Stone Class| Specific & Self Targeting [01.106]
    Activate before You start a Playable Turn [01.106].
    Teleportation Stone
    Teleportation Stone Card Layout Blueprint
    1. 1. On any Playable Turn, You may choose to Swap Seats with any other Player [You MUST each leave Your Ancient Stone Class Chaos Cards behind but take Your Hand Cards with You] and then proceed with Your Turn as normal [01.106].
    2. 2. Play continues from Your new location [01.106].
    NOTE: You CANNOT Target Previous Unrestriction Stone Users [01.106].
    2 PLAYER GAME NOTE: Simply Swap Your Ancient Stone Class Chaos Cards [01.106].

    SUBSTITUTION STONE:

    Ancient Stone Class| Unknown Targeting [01.106]
    Activate before You start a Playable Turn [01.106].
    Substitution Stone
    Substitution Stone Card Layout Blueprint

    DUPLICATION STONE:

    Ancient Stone Class| Single Targeting [01.106]
    Activate when playing a Draw Effect Card [01.106].
    Duplication Stone
    Duplication Stone Card Layout Blueprint
    NOTE: If responding with a Counter Class Chaos Card [i.e.: Nou], double the immediately previous Drawing or Dealing Effect Card instead [01.106].
    RESTRICTIONS: If Responding in Kind, by Stacking the Drawing Effect, double only Your Card’s Effect [01.106].

    REPETITION STONE:

    Ancient Stone Class| Specific Targeting [01.107]
    Activate after any Player’s Turn [01.107].
    Repetition Stone
    Repetition Stone Card Layout Blueprint

    NOTES:

    RESTRICTION: This Effect only applies to the last actionable Card played, NOT the total of Stacked Effects [if any] [01.107].

    ILLUMINATION STONE:

    Ancient Stone Class| Group Targeting [01.107]
    Activate before You start a Playable Turn [01.107].
    Illumination Stone
    Illumination Stone Card Layout Blueprint
    1. 1. Deal 1 Card to Yourself [01.107].
    2. 2. Force all Players to set Their Hand Cards Face-Up on the table in front of them [01.107].
    3. NOTE: Everyone CAN keep 1 Card secret [01.107].
    4. 3. This Effect lasts until the start of Your next Playable Turn [01.107].
    TIP: “While You CAN keep 1 Card Secret, it doesn’t have to be Your best Card; in effect You could bluff the other Players into thinking You have something better.” [01.107]
    COMPATIBILITY NOTE: There is nothing wrong in using Chaos Cards with a Card Swapping Effect to take another Player’s Secret Card in exchange for any Card of Your own [01.107].
    RESTRICTION: You MUST show Your own Hand as well [01.107].

    UNRESTRICTION STONE:

    Ancient Stone Class| Restriction Targeting [01.107]
    Activate before You start a Playable Turn [01.107].
    Unrestriction Stone
    Unrestriction Stone Card Layout Blueprint

    COMMUTATION OF THE ANCIENTS EFFECT:

    If at the end of Your Turn You chose to use the above ability, this Effect activates [01.107]:
    1. 1. First, collect all Ancient Stone Class Chaos Cards and return them to the Cataclysm Side Deck and Shuffle it [01.107].
    2. 2. Next, Remove 1 Player of Your Choice from the Game [01.107].
    3. 3. Then, if one or more Players have previously been Removed from the Game by any means, You MUST choose one to Restore to the Game [01.107].
    4. 4. Re-Deal all Ancient Stone Class Chaos Cards to all Players now currently in the Game, but You MUST maintain Play Order [see: RESTRICTION below] [01.107].
    COMPATIBILITY NOTE: The Unrestriction Stone CANNOT disable its own Restriction [01.107].
    RESTRICTION: You CANNOT receive any more Ancient Stone Class Chaos Cards again for the rest of the game [01.107].

    FUNCTIONS OF THE CATACLYSM EXPANSION’S TRAP CLASS CHAOS CARDS:

    ANCIENT INVERSION [x 2]:

    Trap Class| Dual Group Targeting [01.108]
    Ancient Inversion
    Ancient Inversion Card Layout Blueprint
    1. 1. The Revealer of this Card MUST Collect all Ancient Stone Class Chaos Cards in play, Shuffle and Re-Deal them according to Their Setup Rules but MUST maintain Play Order [01.108].
    2. NOTE: Previous Unrestriction Stone Users CANNOT be Included in the Re-Deal, but CAN use Ancient Inversion’s Effect otherwise [01.108].
    3. 2. Continue to Draw if required [01.108].
    Shuffle Ancient Inversion back into the Deck [01.108].

    ANCIENT WAR [x 2]:

    Trap Class| Instant | Specific Targeting [01.108]
    Ancient War
    Ancient War Card Layout Blueprint
    1. 1. When Revealed:
      • a. User: As quickly as You can, Steal any Ancient Stone owned by another Player who has NOT yet Slapped the table [01.108].
      • b. All other Players: If You possess an Ancient Stone, You MUST respond by Slapping the Table to protect Yourself [01.108].
    2. CAN only be Countered by Its Own Effect [01.108].
    3. 2. Continue to Draw if required [01.108].
    Shuffle Ancient War back into the Deck [01.108].
    NOTE: Previous Unrestriction Stone users CANNOT use this Trap Class Chaos Card’s effect [01.108].
    RESTRICTION: You CAN only Steal 1 Ancient Stone Class Chaos Card [01.108].

    FIELD DECK EXPANSION

    FULL FIELD DECK EXPANSION CONTENTS:

    8 x Field Deck Class Chaos Cards [01.109]
    3 x Trap Class Chaos Card [01.109]

    ADDITIONAL SETUP:

    1. 1. Take all Field Class Chaos Cards and form the Field Deck by Shuffling it [01.109].
    2. 2. Flip the Top Card of the Field Deck over to form the Field Discards before starting Play [01.109].

    FUNCTIONS OF THE FIELD CLASS CHAOS CARDS:

    FIELD OF ADDITION:

    Field Class| Group Targeting [01.109]
    Field of Addition
    Field of Addition Card Layout Blueprint
    1. 1. Every Number Card Played must be Equal to or Higher than the Previous one Played [01.109].
    2. EXAMPLE: 0, 1, 1, 4, 9… [01.109]
    3. 2. Any Action or Chaos Card Played are resolved as normal [e.g.: Choose a Colour to Continue after Resolving a Chaos Card], however it also Resets the Number Played, allowing any to be Played [01.109].

    FIELD OF SUBTRACTION:

    Field Class| Group Targeting [01.109]
    Field of Subtraction
    Field of Subtraction Card Layout Blueprint
    1. 1. Every Number Card Played must be Equal to or Lower than the Previous one Played [01.109].
    2. EXAMPLE: 9, 9, 5, 4, 4… [01.109]
    3. 2. Any Action or Chaos Card Played are resolved as normal [e.g.: Choose a Colour to Continue after Resolving a Chaos Card], however it also Resets the Number Played, allowing any to be Played [01.109].

    FIELD OF ESCALATION:

    Field Class| Group Targeting [01.109]
    Field of Escalation
    Field of Escalation Card Layout Blueprint
    1. 1. Every Number Card Played must be Sequentially Higher than the Previous one Played [01.109].
    2. EXAMPLE: 0, 1, 2, 3, 4… [01.109]
    3. 2. Any Action or Chaos Card Played are resolved as normal [e.g.: Choose a Colour to Continue after Resolving a Chaos Card], however it also Resets the Number Played, allowing any to be Played [01.109].

    FIELD OF REDUCTION:

    Field Class| Group Targeting [01.109]
    Field of Reduction
    Field of Reduction Card Layout Blueprint
    1. 1. Every Number Card Played must be Sequentially Lower than the Previous one Played [01.109].
    2. EXAMPLE: 9, 8, 7, 6… [01.109]
    3. 2. Any Action or Chaos Card Played are resolved as normal [e.g.: Choose a Colour to Continue after Resolving a Chaos Card], however it also Resets the Number Played, allowing any to be Played [01.109].

    FIELD OF SUCCESSION:

    Field Class| Group Targeting [01.110]
    Field of Succession
    Field of Succession Card Layout Blueprint
    1. 1. Every Number Card Played must be Sequentially Higher or Lower than the Previous one Played [01.110].
    2. EXAMPLE: 5, 4, 5, 6, 7, 6… [01.110]
    3. 2. Any Action or Chaos Card Played are resolved as normal [e.g.: Choose a Colour to Continue after Resolving a Chaos Card], however it also Resets the Number Played, allowing any to be Played [01.110].

    FIELD OF REPLICATION:

    Field Class| Group Targeting [01.110]
    Field of Replication
    Field of Replication Card Layout Blueprint
    1. 1. Multiple Copies of Number Cards can be Played if they are of Equal Value [01.110].
    2. 2. Any Action or Chaos Card Played are resolved as normal [e.g.: Choose a Colour to Continue after Resolving a Chaos Card], however it also Resets the Number Played, allowing any to be Played [01.110].

    FIELD OF DECEPTION:

    Field Class| Group Targeting [01.110]
    Field of Deception
    Field of Deception Card Layout Blueprint
    1. 1. On your turn, You place Your Cards Face-Down instead, calling out what Cards you placed and how many there were, mimicking Soloverse [Cheat]’s Rules [01.110].
    2. NOTE: You do not have to tell the truth about the number of cards or their value [01.110].
    3. 2. Cheating is allowed. But you will be penalised for getting caught [01.110].
    4. 3. At any point, any other Player can call “Deception!” At which point the last Player who put down must reveal their cards [01.110].
      • a. If the Player was in fact Cheating, They must now pick up the entire Discards [01.110].
      • b. If the Player was indeed telling the truth, the Challenging Player must pick up the entire Discards instead! [01.110]

    FIELD OF NORMALISATION:

    Field Class| Group Targeting [01.110]
    Field of Normalisation
    Field of Normalisation Card Layout Blueprint
    1. 1. Follow all Rules for [01-A] Soloverse [Crazy 8’s] [01.110].

    FUNCTIONS OF THE TRAP CLASS CHAOS CARDS:

    FIELD TRANSFORMATION [x3]:

    Trap Class| Group Targeting [01.110]
    Field Transformation
    Field Transformation Card Layout Blueprint
    1. 1. When Revealed, Flip the Top Card of the Field Deck over and Follow the New Rules [01.110].
    2. NOTE: If the Field Deck is Empty, Shuffle the Field Discards and form a new Field Deck [01.110].
    3. 2. Continue to Draw if required [01.110].
    Shuffle Field Transformation back into the Deck [01.110].